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/main/flash/Ninja jeopardy/about

Click here for Ninja Jeopardy (871KB)

|Drama 5860 Interactive Media I, November 2002| - Ninja Jeopardy an assignment for Drama 5860. The assignment was to make timeline driven story. We were not allowed to create any code ourselves but only use code from Director's library. Time span for the assignment was about two weeks. Took about two weeks for me to do (since I had to do all the 3D stuff and recording).

The story is told the style of the web page "The Official Ninja Webpage"

The story teller was a character named Bed Head that I had laying around from the Animation I lightwave class. He was already rigged and done, so I took rendered out his frames pretty fast. The ninja, Alex Trebek, the guitar, the contestants, and the Jeopardy set were all made from scratch and done in Maya. The contestants aren't rigged and are pretty low poly quick models. Trebek is pretty low poly too, and basically just has minimal FK rigging. The ninja is fully rigged but quickly done.

Maya screenshot
Maya screenshot

Texturing was minimal since most coloring came from the toon-shader. The toon-shader was just a simple Shader Network. All frames where touched up and had some simple effects added with Photoshop.

Simple cell shader hypershade screenshot
Simple Cell Shader Network

 

The Voice of the story teller is a friend of mine name Seth. He just happened to be perfect for the over-excited story teller. The music is a remix of the Jeopardy Theme song by DJ Venom I think (I'm not sure because the song artist wasn't labeled). The guitar "Whaling" is from the movie the Crow. The BG music and the "whaling" are the only things not created by me, I yanked them because of the time constraints of the problem. I intend on getting someone I know to wail on the guitar and recorded it so it fits more with the story.

The interactivity parts are very weak. Originally, I was told that the assignment could not use any director code that we created and that it was to be entirely storyline driven. About two class days before it was due I found it supposed to have some limited interactivity. I quickly added some parts to the movie where you do some mindless clicking so I wouldn't lose any points. The whole project was done in my mind as a hyped-up adolescent rant, so I didn't really plan on having any stops like what is in the final thing.

Around October 2003, I redid the original and turned it into a flash movie since it was fairly decent size in its Director form. Also since there is barely any interactivity and its toony in nature (thus would be good in vector form as opposed to raster) it was better suited to be a flash movie anyway. You can see the original Director version here(2,991KB).

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